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Nemesis Guide


๐Ÿ‘ฏโ€โ™€๏ธ How to re-run Nemesis for Licentia NEXT

note

WHY YOU MIGHT NEED THIS?

You added/updated NSFW, regular or combat animations that don't work with DAR or OAR; if you don't rerun Nemesis - your characters will T-Pose.

You want to rerun Nemesis for any other reason.

These are the general steps to re-running Nemesis for Licentia NEXT:

  1. (optional) Make sure Nemesis Unlimited Behavior Engine.exe is LAA patched
  2. Launch Nemesis Unlimited Behavior Engine from MO2
  3. Setup behavior patches and click Update Engine
  4. Click Launch Nemesis Engine
  5. Close the tool, remove FNIS.esp, done!
tip

๐Ÿ• This process takes around 10 minutes. Let's dive into the details!


Step 1๏ธโƒฃ โ€” (optional) Make sure Nemesis Unlimited Behavior Engine.exe is LAA patchedโ€‹

note

Unfortunately, Nemesis is old and 32-bit. You will need to patch it with Large Address Aware (LAA) to prevent crashes.

It can be run without it, but it's highly recommended to patch it.

Here's how to do it:

  1. Download Large Address Aware

  2. Extract the archive anywhere you want.

  3. Run Large Address Aware.exe:

    Running LAA
  4. When the program is opened, click Add -> Files:

    Adding file to LAA

    Navigate to Nemesis Unlimited Behavior Engine.exe in your MO2 mods folder (it would be something like %your_LN_install_path%\mods\Project New Reign - Nemesis Unlimited Behavior Engine - BLACK Profile\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe), and click Open:

    Selecting nemesis exe for LAA
  5. Now in LAA window, click on the tickbox next to Nemesis Unlimited Behavior Engine.exe (1), then open With Selected menu (2) and click Force Large Address Aware (3):

    Setting LAA flag
  6. Now on the right side of the window make sure that field LAA is set to True:

    Checking LAA flag
  7. Close the program, you're done! Proceed to next step.


Step 2๏ธโƒฃ โ€” Launch Nemesis Unlimited Behavior Engine from MO2โ€‹

tip

Ensure that all antivirus and antimalware applications are temporarily disabled. They often prevent Nemesis from completing correctly.

Open your MO2, in top right corner of the window, click on the dropdown menu and select Nemesis Unlimited Behavior Engine, then click Run:

Opening Nemesis in MO2

Step 3๏ธโƒฃ โ€” Setup behavior patches and click Update Engineโ€‹

  1. When Nemesis window opens, in it's top part tick the boxes for the following patches:

    • Archery Gameplay Overhaul SE
    • Precision
    • Precision Creatures
    • TUDM Attack Cancel
    • Extra Drawing Animations
    • Combat Gameplay Overhaul SE
    • Dual Wield Behavior Fixes
    • Skyrim's Paraglider
    • Sprint Swimming Redux
    • Retimed Hit Frame
    • The Ultimate Dodge Mod
    • USSEP Behaviour Patch

    That's where you should tick them:

    Selecting Nemesis patches
    tip

    It's the default list for Licentia NEXT, if you have any additional mods that require Nemesis and provide a patch, make sure to tick them as well.

  2. Click Update Engine:

    Updating Nemesis Engine

    Wait for the process to finish (wait for the bar on the bottom to reach 100%). It will take a few minutes, so be patient:

    Updating Nemesis Engine done
    warning

    If the process errors out - you will need to keep trying until it completes. If you can't get it to go after multiple tries - there's something wrong with your additional animation mod's behavior files, and you will be forced to discard it.


Step 4๏ธโƒฃ โ€” Click Launch Nemesis Engineโ€‹

  1. Click Launch Nemesis Behavior Engine.

    Launching Nemesis Engine

    The tool will now slowly integrate your animation files into the behaviors:

    Nemesis Engine running
    tip

    This process may look as if it is stuck or not responding, give it about 5 minutes before giving up.

    If it does not complete, or it does not reach 100%, your run has errored out and you must keep trying.

    note

    Please note (cause I've been asked about this a few times) - the real progress bar is AT THE BOTTOM!

    The bar on top (under patches) is just showing the amount of animations that you have. It's ok for it to turn RED, just make sure it doesn't exceed the limit (i.e. reach fully to the right)

  2. When you see that the engine is fully done (bar at the bottom reaches 100% and disappears, and the log says Behavior generation complete) - close Nemesis and return to MO2.

    Nemesis Engine done
    warning

    Nemesis is prone to crashing during generating behaviours, especially if you didn't do the first (optional) step.

    But don't worry! You can just relaunch it and start from step 3, it won't break anything.

โ„น๏ธ Here's some additional troubleshooting steps just in case

Sometimes this step will never complete regardless of how many times you try and additional troubleshooting is needed. There are still options to fix this however!

  1. Find the Licentia NEXT - Nemesis Output mod on the left pane in MO2, open it in explorer and delete every file located inside, then refresh MO2 by striking the F5 key.
  2. Ensure that your Licentia NEXT - Nemesis Output folder is still empty and launch Nemesis a final time. It will prompt for your language - make certain that it is English - and you will need to check all the proper boxes again as in step 3. Then do next part of step 3 and step 4 once more.
  3. If this STILL does not work, you must reset all default behavior files by reinstalling the mod Project New Reign - Nemesis Unlimited Behavior Engine - BLACK Profile under the SFW Animations section of MO2. You can do this by simply right-clicking on it and choosing Reinstall. There shouldn't be any options you need to configure. It should be almost guaranteed to work this time. If it doesn't, I am stumped, and you will need to resort to Google.
  4. Once you do finish running Nemesis successfully, refresh MO2 with the F5 key.

Step 5๏ธโƒฃ โ€” Close the tool, remove FNIS.esp, done!โ€‹

  1. As the tool is now closed, in right MO2 pane in Plugins section you'll see that a wild FNIS.esp appeared at the end!

    Wild FNIS.esp
  2. We don't need it, so:

    • Right-click it, select Open Origin in Explorer:

      FNIS.esp open origin
    • Delete the FNIS.esp in the opened explorer window:

      Deleting FNIS.esp
  3. Close the folder that was opened and return to MO2, hit F5 to refresh the modlist, and that's it, you're done! ๐Ÿ‘‘