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Nemesis Guide


๐Ÿ‘ฏโ€โ™€๏ธ How to re-run Nemesis for Licentia NEXT

note

WHY YOU MIGHT NEED THIS?

You added/updated NSFW, regular or combat animations that don't work with DAR or OAR; if you don't rerun Nemesis - your characters will T-Pose.

You want to rerun Nemesis for any other reason.

These are the general steps to re-running Nemesis for Licentia NEXT:

  1. (optional) Make sure Nemesis Unlimited Behavior Engine.exe is LAA patched
  2. Clear Nemesis Cache
  3. Launch Nemesis Unlimited Behavior Engine from MO2
  4. Setup behavior patches and click Update Engine
  5. Click Launch Nemesis Engine
  6. Close the tool, remove FNIS.esp, done!
tip

๐Ÿ• This process takes around 10 minutes. Let's dive into the details!


Step 1๏ธโƒฃ โ€” (optional) Make sure Nemesis Unlimited Behavior Engine.exe is LAA patchedโ€‹

note

Unfortunately, Nemesis is old and 32-bit. You will need to patch it with Large Address Aware (LAA) to prevent crashes.

It can be run without it, but it's highly recommended to patch it.

Here's how to do it:

  1. Download Large Address Aware

  2. Extract the archive anywhere you want.

  3. Run Large Address Aware.exe:

    Launch the Large Address Aware (LAA) application
  4. When the program is opened, click Add -> Files:

    Open Add > Files menu inside Large Address Aware

    Navigate to Nemesis Unlimited Behavior Engine.exe in your MO2 mods folder (it would be something like %your_LN_install_path%\mods\Project New Reign - Nemesis Unlimited Behavior Engine - BLACK Profile\Nemesis_Engine\Nemesis Unlimited Behavior Engine.exe), and click Open:

    Select Nemesis Unlimited Behavior Engine executable in LAA
  5. Now in LAA window, click on the tickbox next to Nemesis Unlimited Behavior Engine.exe (1), then open With Selected menu (2) and click Force Large Address Aware (3):

    Enable Force Large Address Aware for Nemesis executable
  6. Now on the right side of the window make sure that field LAA is set to True:

    Verify LAA status is set to True for Nemesis executable
  7. Close the program, you're done! Proceed to next step.


Step 2๏ธโƒฃ โ€” Clear Nemesis cache inside Licentia NEXT - Nemesis Outputโ€‹

  1. Open your MO2 and in the left pane find the mod called Licentia NEXT - Nemesis Output, right-click on it, press Open in Explorer:

    Locate Licentia NEXT - Nemesis Output mod entry in MO2
  2. In the newly opened File Explorer window, navigate inside the Nemesis_Engine\cache folder and DELETE all files inside it:

    Open Nemesis_Engine cache folder and delete all files inside
  3. You can close the File Explorer window and proceed to the next step.


Step 3๏ธโƒฃ โ€” Launch Nemesis Unlimited Behavior Engine from MO2โ€‹

tip

Ensure that all antivirus and antimalware applications are temporarily disabled. They often prevent Nemesis from completing correctly.

In MO2, in top right corner of the window, click on the dropdown menu and select Nemesis Unlimited Behavior Engine, then click Run:

Launch Nemesis Unlimited Behavior Engine from MO2 executable dropdown
warning

You would get a couple of Warnings after the tool has opened - IGNORE THEM, just click Ok and proceed. They appear because we've cleared the cache, which is fine.


Step 4๏ธโƒฃ โ€” Setup behavior patches and click Update Engineโ€‹

  1. When Nemesis window opens, in it's top part tick the boxes for the following patches:

    • Archery Gameplay Overhaul SE
    • Precision
    • Precision Creatures
    • TUDM Attack Cancel
    • Extra Drawing Animations
    • Combat Gameplay Overhaul SE
    • Dual Wield Behavior Fixes
    • Horsepower - Modernized Horse Riding
    • Skyrim's Paraglider
    • True Directional Movement - 360 Horse Archery
    • The Ultimate Dodge Mod
    • USSEP Behaviour Patch

    That's where you should tick them:

    Nemesis patch checklist with required patches selected
    tip

    It's the default list for Licentia NEXT, if you have any additional mods that require Nemesis and provide a patch, make sure to tick them as well.

  2. Click Update Engine:

    Click Update Engine in Nemesis window

    Wait for the process to finish (wait for the bar on the bottom to reach 100%). It will take a few minutes, so be patient:

    Update Engine process complete with update time shown in log
    warning

    If the process errors out - you will need to keep trying until it completes. If you can't get it to go after multiple tries - there's something wrong with your additional animation mod's behavior files, and you will be forced to discard it.


Step 5๏ธโƒฃ โ€” Click Launch Nemesis Engineโ€‹

  1. Click Launch Nemesis Behavior Engine.

    Click Launch Nemesis Behavior Engine

    The tool will now slowly integrate your animation files into the behaviors:

    Nemesis behavior generation currently running
    tip

    This process may look as if it is stuck or not responding, give it about 5 minutes before giving up.

    If it does not complete, or it does not reach 100%, your run has errored out and you must keep trying.

    note

    Please note (cause I've been asked about this a few times) - the real progress bar is AT THE BOTTOM!

    The bar on top (under patches) is just showing the amount of animations that you have. It's ok for it to turn RED, just make sure it doesn't exceed the limit (i.e. reach fully to the right)

  2. When you see that the engine is fully done (bar at the bottom reaches 100% and disappears, and the log says Behavior generation complete) - close Nemesis and return to MO2.

    Nemesis behavior generation complete message
    warning

    Nemesis is prone to crashing during generating behaviours, especially if you didn't do the first (optional) step.

    But don't worry! You can just relaunch it and start from step 4, it won't break anything.

โ„น๏ธ Here's some additional troubleshooting steps just in case

Sometimes this step will never complete regardless of how many times you try and additional troubleshooting is needed. There are still options to fix this however!

  1. Find the Licentia NEXT - Nemesis Output mod on the left pane in MO2, open it in explorer and delete every file located inside, then refresh MO2 by striking the F5 key.
  2. Ensure that your Licentia NEXT - Nemesis Output folder is still empty and launch Nemesis a final time. It will prompt for your language - make certain that it is English - and you will need to check all the proper boxes again as in step 4. Then do next part of step 4 and step 5 once more.
  3. If this STILL does not work, you must reset all default behavior files by reinstalling the mod Project New Reign - Nemesis Unlimited Behavior Engine - BLACK Profile under the SFW Animations section of MO2. You can do this by simply right-clicking on it and choosing Reinstall. There shouldn't be any options you need to configure. It should be almost guaranteed to work this time. If it doesn't, I am stumped, and you will need to resort to Google.
  4. Once you do finish running Nemesis successfully, refresh MO2 with the F5 key.

Step 6๏ธโƒฃ โ€” Close the tool, remove FNIS.esp, done!โ€‹

  1. As the tool is now closed, in right MO2 pane in Plugins section you'll see that a wild FNIS.esp appeared at the end!

    FNIS.esp appears in MO2 plugin list after Nemesis generation
  2. We don't need it, so:

    • Right-click it, select Open Origin in Explorer:

      Use Open Origin in Explorer for FNIS.esp plugin
    • Delete the FNIS.esp in the opened explorer window:

      Delete FNIS.esp file in File Explorer
  3. Close the folder that was opened and return to MO2, hit F5 to refresh the modlist, and that's it, you're done! ๐Ÿ‘‘